Jim Blinn's corner notation, notation, notation - Blinn, Jim. (Amsterdam ; Boston : Morgan Kaufman Publishers, 2003)
Preface -- Color Plates -- Chapter 1 How to Draw a Sphere Part I, Basic Math (January 1995) -- Chapter 2 How to Draw a Sphere Part II, Coordinate Systems (March 1995) -- Chapter 3 How to Draw a Sphere Part III, The Hyperbolic Horizon (September 1995) -- Chapter 4 The Truth about Texture Mapping (March 1990) -- Chapter 5 Consider the Lowly 2x2 Matrix (March 1996) -- Chapter 6 Calculating Screen Coverage (May 1996) -- Chapter 7 Fugue for MMX (March-April 1997) -- Chapter 8 Floating Point Tricks (July-August 1997) -- Chapter 9 A Ghost in a Snowstorm (January-February 1998) -- Chapter 10 W Pleasure, W Fun (May-June 1998) -- Chapter 11 Ten More Unsolved Problems in Computer Graphics (September-October 1998) -- Chapter 12 The Cross Ratio (November-December 1998) -- Chapter 13 Inferring Transforms (May-June1999) -- Chapter 14 How Many Different Rational Parametric Cubic Curves Are There? Part I, Inflection Points (July-August 1999) -- Chapter 15 How Many Different Rational Parametric Cubic Curves Are There? Part II, The "Same" Game (November-December 1999) -- Chapter 16 How Many Different Rational Parametric Cubic Curves Are There? Part III, The Catalog (March-April 2000) -- Chapter 17 A Bright, Shiny Future (January 2000) -- Chapter 18 Optimizing C++ Vector Expressions (July-August 2000) -- Chapter 19 Polynomial Discriminants Part I, Matrix Magic (November-December 2000) -- Chapter 20 Polynomial Discriminants Part II, Tensor Diagrams (January-February 2001) -- Chapter 21 Tensor Contraction in C++ (March-April 2001).
Includes index.
Keywords: Computer graphics; Electronic books