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    <title>Αποτελέσματα για "Computer graphics"</title>
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      <title>3D games: real-time rendering and software technology /</title>
      <pubDate>Mon, 01 Jan 2001 16:32:24 +0200</pubDate>
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      <author>Watt, Alan H., (1942- )</author>
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      <title>Andrew Glassner's notebook : recreational computer graphics /</title>
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      <title>The computer image /</title>
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      <title>3D graphics programming: games and beyond : theory and practice of computer graphics in c /</title>
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      <title>Computer graphics : mathematical first steps /</title>
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      <title>Curves and surfaces for computer aided geometric design : a practical guide /</title>
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      <title>Warping and morphing of graphical objects /</title>
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      <title>Digital lighting &amp; rendering /</title>
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      <title>The Mathematical structure of raster graphics /</title>
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      <title>Computer graphical /</title>
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      <title>Tutorial computer graphics hardware : image generation and display /</title>
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      <title>Visualization in scientific computing /</title>
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      <title>Bryce 4 f/x and design /</title>
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      <title>Character animation in depth /</title>
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      <title>AutoCad 2000 : a problem-solving approach /</title>
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      <title>Harnessing AutoCad 2000 /</title>
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      <title>Photoshop 5 &amp; 5.5 artistry : a master class for photographers, artists, andproduction artists /</title>
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      <title>3D Studio MAX 3 fundamentals /</title>
      <pubDate>Fri, 01 Jan 1999 16:32:24 +0200</pubDate>
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      <title>Using AutoCAD 2000 /</title>
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      <title>Customizing AutoCAD 2000 /</title>
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      <author>Tickoo, Sham.</author>
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      <title>Procedural elements for computer graphics /</title>
      <pubDate>Thu, 01 Jan 1998 16:32:24 +0200</pubDate>
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      <title>3D modeling &amp; surfacing /</title>
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      <title>Animating facial features and expressions /</title>
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      <title>AGP system architecture /</title>
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      <title>Computer graphics : principles and practice /</title>
      <pubDate>Mon, 01 Jan 1996 16:32:24 +0200</pubDate>
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      <title>Computer graphics : C version /</title>
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      <title>OpenGL SuperBible /</title>
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      <title>The virtual reality homebrewer's handbook /</title>
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      <title>Java 2D API graphics /</title>
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      <title>Java 2D graphics /</title>
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      <title>OpenGL programming quide : the official quide to learning openGL, version 1.2 /</title>
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      <title>Digital compositing in Depth /</title>
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      <title>AutoCAD in 3 dimensions : using AutoCAD 2000 /</title>
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      <title>Η Βίβλος του AutoCAD 2000 /</title>
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      <title>AutoCAD 2000 companion : essentials of autoCAD plus solid modeling /</title>
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      <title>An Introduction to Object-oriented Programming in C++: with application in Computer Graphics /</title>
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      <title>Active contours: the application of techniques from graphics, vision, control theory and statistics to visual tracking of shapes on motion /</title>
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      <title>Introduction to implicit surfaces/</title>
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      <title>3D Graphics programming windows/</title>
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