Game design workshop a playcentric approach to creating innovative games /
Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your...
Κύριος συγγραφέας: | Fullerton, Tracy. |
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Άλλοι συγγραφείς: | Swain, Christopher, 1966-, Hoffman, Steven, 1965- |
Μορφή: | Ηλεκτρονική πηγή |
Γλώσσα: | English |
Στοιχεία έκδοσης: |
Amsterdam ; Boston :
Elsevier Morgan Kaufmann,
c2008.
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Έκδοση: | 2nd ed. |
Θέματα: | |
Διαθέσιμο Online: |
http://www.sciencedirect.com/science/book/9780240809748 |
Ετικέτες: |
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Πίνακας περιεχομένων:
- The Role of the Game Designer; The Structure of Games; Working with Formal Elements; Working with Dramatic Elements; Working with System Dynamics; Conceptualization; Prototyping; Digital Prototyping; Playtesting; Functionality, Completeness, and Balance; Fun and Accessibility; Team Structures; Stages of Development; The Design Document; Understanding the Game Industry
- ; Selling Yourself and Your Ideas to the Game Industry.