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031106s2002 ohua b 1 eng d |
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|a 193184108X
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035 |
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|l 20886
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040 |
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|a DLC
|b GR-PeUP
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082 |
0 |
0 |
|a 005.3 BU
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100 |
1 |
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|a Buckland, Mat.
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245 |
1 |
3 |
|a AI techniques for game programming /
|c Mat Buckland.
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260 |
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|a Cincinatti, Ohio :
|b Premier Press,
|c c2002.
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300 |
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|a xxxii, 448 σ. :
|b εικ. ;
|c 28 εκ. +
|e 1 CD-ROM.
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504 |
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|a Περιλαμβάνει βιβλιογραφία και ευρετήριο.
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650 |
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4 |
|a Computer games
|x Programming.
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650 |
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4 |
|a Neural networks (Computer science).
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650 |
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4 |
|a Genetic algorithms.
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852 |
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|a INST
|b UNIPILB
|c MAIN
|e 20040709
|h 005.3 BU
|p 00142098
|q 00142098
|t LOAN
|y 0
|4 1
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856 |
4 |
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|d /webopac/covers/01/20886_193184108X.jpg
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