Real-time shader programming covering DirectX 9.0 /

Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning w...

Πλήρης περιγραφή

Κύριος συγγραφέας: Fosner, Ron.
Μορφή: Ηλεκτρονική πηγή
Γλώσσα: English
Στοιχεία έκδοσης: San Francisco : Morgan Kaufmann Publishers, c2003.
Σειρά: Morgan Kaufmann series in computer graphics and geometric modeling.
Θέματα:
Διαθέσιμο Online: http://www.sciencedirect.com/science/book/9781558608535
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Πίνακας περιεχομένων:
  • Preface
  • Chapter 1: Introduction
  • Chapter 2: Preliminary Math
  • Chapter 3: Mathematics of Lighting and Shading Chapter 4: Introduction to Shaders
  • Chapter 5: Shader Set Up in DirectX
  • Chapter 6: Shader Tools and Resources
  • Chapter 7: Shader Buffet
  • Chapter 8: Shader Reference (Part I: Vertex Shader Reference and Part II: Pixel Shader Reference) References
  • Index
  • About the Author
  • About the CD-ROM.