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010710s2001 caua b 1 eng d |
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|a 1558605932
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| 035 |
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|l 18074
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| 040 |
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|a DLC
|b GR-PeUP
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| 082 |
0 |
0 |
|a 006.6'93 EB
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| 100 |
1 |
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|a Eberly, David H.
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| 245 |
1 |
0 |
|a 3D game engine design :
|b a practical approach to real-time computer graphics /
|c David H. Eberly
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| 260 |
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|a San Francisco :
|b Morgan Kaufmann,
|c 2001
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| 300 |
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|a xxvii, 561 p. :
|b ill. ;
|c 24 cm. +
|e 1 computer optical disc (4 3/3 in.)
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| 500 |
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|a Includes bibliographical references and index
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| 650 |
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4 |
|a Computer graphics.
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| 650 |
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4 |
|a Real-time programming.
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| 650 |
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4 |
|a Three-dimensional display systems.
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| 852 |
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|a INST
|b UNIPILB
|c MAIN
|e 20040709
|h 006.6'93 EB
|p 00136569
|q 00136569
|t LOAN
|y 4
|x 20030704
|4 1
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| 852 |
|
|
|a INST
|b UNIPILB
|c MAIN
|e 20040709
|h 006.6'93 EB
|p 00137368
|q 00137368
|t LOAN
|y 0
|4 2
|
| 856 |
4 |
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|d /webopac/covers/01/18074_1558605932.jpg
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